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Unbuilt ideas

Deals a game concept nobody has shipped: a proven mechanic, a setting the market avoids and a presentation, with the evidence for each half. A direction to think about, not a recipe. Free with sign-in.

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Unbuilt reels and receipts
The reels, the card that says how unusual the pairing is, and the receipts for the core and the twist with the verdict.
  • Spin deals new reels: mechanic, setting and presentation, with an optional second mechanic. Hold a reel to keep it, click its value to pick a tag by hand, or take the core from an existing game.
  • Mode. Rare (the default) deals pairings the market avoids; Any deals any pairing with a track record; Best odds picks from the ten pairings with the best measured outcome.
  • The card compares how many games carry both tags with how many would if the tags were unrelated: an avoided pairing, an ordinary one or a cliché.
  • The receipts — for the core and for the twist: releases in three years, the share that reached 500 reviews with its range against the catalogue, and the last hit. The verdict reads only these: the core is not proven, both halves worked, the twist was tried and did not land, or the twist is untested.
  • Who came closest — the released games nearest to the concept, failures included.
  • Share this one copies a link to the concept.

Worth knowing

  • Rarity is not quality: how much the market avoids a pairing says nothing about how it would do.